package Event.lib;

import Creature.Player;
import Event.Story;


/**
 *
 * 喷射事件，发生在出租屋内
 *
 */

public class Sour extends Story {
    public Sour(Player player) {
        super(player);

        eventName = "喷射战士";
        happenText = "感觉有点想喷射。。。电视上正在播放CNN采访老坛酸菜制作流程。。。你忽然回忆起昨晚夜宵吃的是。。。";

        options = new String[]{"大声咒骂无良企业", "在马桶上默默忍受"};


    }

    public void eventHappen(int option) {

        switch (option) {
            case 0:
                endText = "无能狂怒，白费力气";
                player.setFatigue(player.getFatigue() - 10);
                break;

            case 1:
                endText = "可能我吃的酸菜是少女踩得";
                player.setHealth(player.getHealth() - 10);
                break;


        }
    }
}